Mortar 0.3.15 · October 28, 2026
Imports that bring every mod
Imports keep mods whose dependencies looked missing, downloads retry on their own, Risk of Rain 2 startup timing runs to the main menu, Simplified Chinese opens for translation, and a list of fixes.
What changed in 0.3.15
New
- Simplified Chinese is open for translation on Weblate, and joins the language picker once part of it is translated
- Update in all profiles downloads a version you have not downloaded yet, then updates every profile that had the old one, and says which profiles it could not update
- In the Flatpak, account keys go to your desktop's keyring when the Secret portal is missing, and Settings › Accounts warns when neither is there and keys are kept unencrypted
- Add game shows each loader's own icon
Changed (9)
- Paired computers must both run 0.3.15 to keep syncing configs and local archives: a computer now proves it holds the pairing key before Mortar sends it anything
- The command line's backups trim, history trim, data cleanup and store remove need --yes; data cleanup --preview still lists without it
- The Problems badge counts only the problems you need to fix
- Startup timing for Risk of Rain 2 runs until the main menu is ready, and shows the loading after the title screen
- A download that loses its connection tries again on its own before it fails, and a failed one says which site it could not reach
- Replace with on a deprecated mod removes the old one once its replacement installs; one Undo brings both back
- Merge offers Undo, and counts version changes as updates
- On a narrow window, Home's buttons turn into icons
- clamd scans trust only a clamd socket that root or the clamav user owns
Fixed (11)
- Importing a Gale or r2modman profile no longer marks mods as no longer available when they ask for an old BepInExPack, depend on each other, or name BepInEx's pack another way; a mod whose dependency is gone imports without it and the profile's notes say so
- Mortar sees Risk of Rain 2 running, so its in-game performance can be measured
- Stardew Valley's per-profile game settings apply: Mortar reads and writes the file the game uses, and the window mode keeps the fullscreen settings in step
- Test launch uses the launch options shown, and cancelling the dialog no longer saves them
- The config text editor picks up a file the game rewrote, and asks before dropping unsaved edits when you switch mods
- New badges on Nexus mods stay until you have looked at the mod
- Two local archives with the same name each have their own favourite star
- Endorse and Abstain show your choice when you reopen a mod
- The Steam folders you added are searched when Mortar looks for Proton
- A file over clamd's size limit is reported as too large instead of failing the scan
- The New mod form's own fields are translated